Rift

An arcane rift located under the city of Altinova that is a conduit for magic and said to be a gate to other planes The rift has been locked up/sealed for as long as anyone can remember and it is the Queen's duty to hold the key to the lock that keeps the Rift closed.

During a brief period in the early autumn of [date] the Queen tasked the Adventurers™ to seek out the Rift, which she believed to have been disturbed. This disturbance had made magic noticeably stronger and had sent many of the noble Houses of Altinova into an aggressive state that spurred on a declaration of war against neighboring Tramere.

The caverns leading to the Rift were inhabited by fish-folk (Kua-toa), though they were not protectors of the Rift, but may have worshiped its presence (unconfirmed deity that they worshiped, symbol of a blood red crescent moon with a silver outline representing some dead God). A trapped arcane ward was found written in one of the tunnels that lead to the Rift cave.

The Rift contained the entity known as Seren, or was at least a conduit by which he could contact the Material plane. Upon his contacting of Walther (and Hum) by putting him in a trance state and making his bargain, Seren's presence faded, before it disappeared completely Hum witnessed a purple light deep in the water that slowly faded.